It really helped me out in adding surface details to the model and made the model look far better than it once did. Zappy - for providing many solutions to my many stupid questions and generally helping me understand Blender and SFM more.īond1 (YouTube User) - for his specular map creation video on Youtube. aesthetic, and also for topology (I absolutely should have credited you as soon as this model was uploaded - it slipped my mind, sorry!). RandomTBush - For the Mega Man port over on the Models Resource site [which was incredibly handy to have as a reference when trying to ape the Smash Bros. Pte Jack - for his excellent and comprehensive 'Blender to SFM' tutorial and his Blender video editing tutorial. If there are any issues with the model, please let me know. ![]() Everything was made from scratch, using the Wii U model of Mega Man as a reference. It took a long old time to make this model, this being my first attempt at high-poly baking in Blender and texture-painting in any sort of detail. Additionally, I added two bones on both his shoulders which should hopefully alleviate any major clipping that occurs when you rotate his arms. I also gave him some eyelids with sliders for blinking, an angry face or a sad face. ![]() Included are sequences which open his hands wider, clench his fists or point his index fingers. He comes with a somewhat-hokey Solar Flare both in its balled up form (which comes with a ready-made rotating loop) and its explosive wave form. An attempt at a Super Smash Bros.-inspired recreation of the Robot Master, Solar Man, from Mega Man 10.
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